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AI Insights · Timothy · October 2024

Top 5 PVP Games on iOS in Italy: Q3 2024 Performance

Discover the latest performance trends of Italy's top PVP games on iOS in Q3 2024, highlighting downloads, revenue, and active user patterns.

Top 5 PVP Games on iOS in Italy: Q3 2024 Performance

In the third quarter of 2024, the Italian market saw significant activity in the realm of PVP games on the iOS platform. Data from Sensor Tower reveals intriguing trends in downloads, revenue, and active users for the top five games.

Roblox from Roblox Corporation exhibited a substantial climb in weekly revenue, starting at around $72K in early July and peaking at approximately $161K by the end of September. Downloads showed a notable surge mid-quarter, reaching a high of about 75K in late August, before tapering off to 16K by the end of the quarter. Weekly active users maintained consistency, hovering around 360K to 390K throughout the period.

Brawl Stars by Supercell saw its weekly revenue fluctuate, beginning at $502K and experiencing a dip to $200K in mid-September, before bouncing back to $383K at the quarter's close. Downloads began at 25K, gradually declining to 16K. Its active user base showed a downward trend, starting at 965K and ending the quarter at 789K.

Subway Surfers from Sybo Games ApS maintained relatively stable revenue figures, with a peak of $1K in mid-August. The game experienced a slight decline in downloads, from 14K at the start of the quarter to 9.8K by the end. Active users displayed a downward trajectory, starting at 242K and ending at 172K.

Among Us! by InnerSloth LLC demonstrated modest revenue growth, peaking at $443 in mid-August. Downloads increased from 10K to a high of 16K in early September, then settled at 11K by the end of the quarter. Active users showed a steady increase, reaching 86K in early September before stabilizing around 84K.

Finally, 2 Player Games: the Challenge by Moreno Maio saw its revenue peak at $204 in mid-August. Downloads started at 12K, peaked at 17K, and then gradually decreased to 7.7K. Active users began at 51K, saw a dip, and eventually stabilized at around 37K by the quarter's end.

These insights provide a glimpse into the dynamic landscape of PVP games in Italy, with more detailed analysis available through Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024